Daggerheart · SRD 1.0 · Glossary
Dire Wolf Tier 1
Tier 1 Skulk. A large wolf with menacing teeth, seldom encountered alone.
Motives & Tactics: Defend territory, harry, protect pack, surround, trail
Difficulty: 12 | Thresholds: 5/9 | HP: 4 | Stress: 3
ATK: +2 | Claws: Melee | 1d6+2 phy
Experience: Keen Senses +3
Features
Pack Tactics - Passive: If the Wolf makes a successful standard attack and another Dire Wolf is within Melee range of the target, deal 1d6+5 physical damage instead of their standard damage and you gain a Fear.
Hobbling Strike - Action: Mark a Stress to make an attack against a target within Melee range. On a success, deal 3d4+10 direct physical damage and make them Vulnerable until they clear at least 1 HP.
Other Tier 1 adversaries Acid Burrower Archer Guard Bear Bladed Guard Brawny Zombie Cave Ogre Construct Courtier Deeproot Defender Giant Mosquitoes Giant Rat Giant Scorpion Glass Snake Green Ooze Harrier Head Guard Jagged Knife Bandit Jagged Knife Hexer Jagged Knife Kneebreaker Jagged Knife Lackey Jagged Knife Lieutenant Jagged Knife Shadow Jagged Knife Sniper Merchant Minor Chaos Elemental Minor Demon Minor Fire Elemental Minor Treant Patchwork Zombie Hulk Petty Noble Pirate Captain Pirate Raiders Pirate Tough Red Ooze Rotted Zombie Sellsword Shambling Zombie Skeleton Archer Skeleton Dredge Skeleton Knight Skeleton Warrior Spellblade Swarm of Rats Sylvan Soldier Tangle Bramble Tangle Bramble Swarm Tiny Green Ooze Tiny Red Ooze Weaponmaster Young Dryad Zombie Pack Build your character in OmnisGM An interactive character sheet — for these very rules. → This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License . More information can be found at www.daggerheart.com . Converted to Markdown by OmnisGM, in part from an earlier community conversion; the rules text is unchanged. Not affiliated with or endorsed by Darrington Press. Legal