OmnisGM / rules
GitHub ↗
Daggerheart · SRD 1.0 · Glossary

Glass Snake

Tier 1

Tier 1 Standard. A clear serpent with a massive head that leaves behind a glass shard trail wherever they go.

  • Motives & Tactics: Climb, feed, keep distance, scare
  • Difficulty: 14 | Thresholds: 6/10 | HP: 5 | Stress: 3
  • ATK: +2 | Glass Fangs: Very Close | 1d8+2 phy

Features

Armor-Shredding Shards - Passive: After a successful attack against the Snake within Melee range, the attacker must mark an Armor Slot. If they can't mark an Armor Slot, they must mark an HP.

Spinning Serpent - Action: Mark a Stress to make an attack against all targets within Very Close range. Targets the Snake succeeds against take 1d6+1 physical damage.

Spitter - Action: Spend a Fear to introduce a d6 Spitter Die. When the Snake is in the spotlight, roll this die. On a result of 5 or higher, all targets in front of the Snake within Far range must succeed on an Agility Reaction Roll or take 1d4 physical damage. The Snake can take the spotlight a second time this GM turn.


Build your character in OmnisGM An interactive character sheet — for these very rules.
This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at www.daggerheart.com. Converted to Markdown by OmnisGM, in part from an earlier community conversion; the rules text is unchanged. Not affiliated with or endorsed by Darrington Press. Legal