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Harrier

Harrier

Tier 1

Tier 1 Standard. A nimble fighter armed with javelins.

  • Motives & Tactics: Flank, harry, kite, profit
  • Difficulty: 12 | Thresholds: 5/9 | HP: 3 | Stress: 3
  • ATK: +1 | Javelin: Close | 1d6+2 phy
  • Experience: Camouflage +2

Features

Maintain Distance - Passive: After making a standard attack, the Harrier can move anywhere within Far range.

Fall Back - Reaction: When a creature moves into Melee range to make an attack, you can mark a Stress before the attack roll to move anywhere within Close range and make an attack against that creature. On a success, deal 1d10+2 physical damage.


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