Arcane Steel - Passive: Damage dealt by the Spellblade's standard attack is considered both physical and magic.
Suppressing Blast - Action:Mark a Stress and target a group within Far range. All targets must succeed on an AgilityReaction Roll or take 1d8+2 magic damage. You gain a Fear for each target who marked HP from this attack.
Move as a Unit - Action:Spend 2 Fear to spotlight up to five allies within Far range.
Momentum - Reaction: When the Spellblade makes a successful attack against a PC, you gain a Fear.