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Daggerheart · SRD 1.0 · Glossary

Spellblade

Tier 1

Tier 1 Leader. A mercenary combining swordplay and magic to deadly effect.

  • Motives & Tactics: Blast, command, endure
  • Difficulty: 14 | Thresholds: 8/14 | HP: 6 | Stress: 3
  • ATK: +3 | Empowered Longsword: Melee | 1d8+4 phy/mag
  • Experience: Magical Knowledge +2

Features

Arcane Steel - Passive: Damage dealt by the Spellblade's standard attack is considered both physical and magic.

Suppressing Blast - Action: Mark a Stress and target a group within Far range. All targets must succeed on an Agility Reaction Roll or take 1d8+2 magic damage. You gain a Fear for each target who marked HP from this attack.

Move as a Unit - Action: Spend 2 Fear to spotlight up to five allies within Far range.

Momentum - Reaction: When the Spellblade makes a successful attack against a PC, you gain a Fear.


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This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at www.daggerheart.com. Converted to Markdown by OmnisGM, in part from an earlier community conversion; the rules text is unchanged. Not affiliated with or endorsed by Darrington Press. Legal